
- #STELLARIUM MESA HOW TO#
- #STELLARIUM MESA INSTALL#
- #STELLARIUM MESA DRIVERS#
- #STELLARIUM MESA DRIVER#
Work was started on then future OpenGL ES 3.0 version, for the newer Direct3D 11 backend. The current production version (2.1.x) implements OpenGL ES 2.0, 3.0,ģ.1 and EGL 1.5, claiming to pass the conformance tests for both. Google initially released the program under the BSD license.

The project started as a way for Google to bring full hardware acceleration for WebGL to Windows without relying on OpenGL graphics drivers. ĪNGLE is distributed under a BSD-license. Throughout 2019, the Apple team contributed a Metal API backend for the ANGLE so Apple devices could run on their native graphics APIs. The engine is also used by Windows 10 for compatibility with apps ported from Android. ĪNGLE is currently used by Google Chrome (it's embedded into the Blink browser engine), Firefox, Edge, WebKit, and the Qt Framework. On Windows, there are two backend renderers for ANGLE: the oldest one uses Direct3D 9.0c, while the newer one uses Direct3D 11.
#STELLARIUM MESA DRIVER#
The API is mainly designed to bring up a high-performance OpenGL compatibility to MS Windows and to web browsers such as Chromium by translating OpenGL calls to Direct3D, which has much better driver support on Windows systems. It's a portable version of OpenGL but with limitations of OpenGL ES standard. ANGLE translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL or Vulkan API calls. com /angle /angleĪNGLE ( Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. Aranuvir wrote:Well, some further tests helped to isolate the issue.
#STELLARIUM MESA DRIVERS#
Without any graphics drivers MH is working unexpected smoothly. Next installed the Intel driver and MH still works smoothly.

After installing the latest AMD driver the issue is back. I'm not sure what "purge all graphics" drivers means because the OS can't run without graphics drivers.
#STELLARIUM MESA INSTALL#
That said, why did you install additional Intel stuff if MH was already working? I presume the AMD card is stand-alone with GPU hardware, so I understand wanting to let the OS use that, and it seems that the Windows problem is a matter of getting the right AMD driver. Perhaps AMD has upgraded choices since March. Unfortunately, I haven't owned an AMD card in years. There is a great utility in the Windows world to automatically help you find, and install the right Intel drivers.

Of course, it seems like maybe you Intel drivers for Windows are already operating properly. Nice idea to look at other openGL program list. I haven't tried that on the Ubuntu machine where MakeHuman is having shader difficulty. Other than Blender, I'm not really too familiar with the programs on your Windows list. RobBaer Posts: 1147 Joined: Sat 3:30 pm Location: Kirksville, MO USA Your Kubuntu testing makes the issue seem generic and not MakeHuman specific if I'm reading your correctly.

#STELLARIUM MESA HOW TO#
When you tested the two ppa were you "uninstalling" something before installing the second one? Or, can you just download and install over the top? When there are apt-get package managers involved are there other special considerations for "doing this right"? RobBaer wrote:So, being quite new to Ubuntu I've had some trouble understanding how to properly test different driver combinations. To achieve this runĬode: Select all sudo add-apt-repository ppa: launchpad_user_name/repo_name e.g: oibaf/graphics-drivers You do not need to uninstall old drivers.PPA just adds an extra repository to /etc/apt/source.list. Makehuman) runĬode: Select all apt-get install makehuman If an older versions of the software is already installed (e.g. In case of graphics drivers you need to restart at least the X-server, log out or better reboot. General hint: every ppa shows the information you need to install it.
